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Words Cut Like Steel L5R Roleplaying, set in the current story arc, a political game against a backdrop of a beautiful resort.
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Mirumoto_Kazama

Joined: 15 Oct 2007 Posts: 1214
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Posted: Fri Dec 07, 2007 11:06 am Post subject: |
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I'd say make it late spring or the start of summer to give characters a chance to sort things out (return home for training, receive new orders, whatever). Also somewhere closer to 90 points is still below what is suggested for Rank 3 characters in the 3rd Ed book (95 is recommended).
With WCLS giving a minimum of 4 XP per IC week of play we would be looking at around 48 XP minimum for surviving the winter (assuming 3 months IC), so I don't see it as being such a big problem making all characters for the new game with starting +90-95 ish points (as thats actually less than what would be expected for the characters having lasted the game).
YMMV but we're not all fresh out of our gempukku so its not unrealistic to give out those levels of xp.
IMHO of course  _________________ Dragon Clan Bushi
Duelist * Fleet * Personal Mon * Student of Iron Mountain Dojo
Toturi Etsuya's Yojimbo (Temporarily Assigned to Yotsu Sakurai)
Acting Dragon Delegation Head
Honour: 3.2
Glory: 4.3
Status: 1.0
Description * Pre-game story
"Don't believe everything you think." - Thinks in Italics |
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Hiasoki_Yougan

Joined: 18 Oct 2007 Posts: 784
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Posted: Fri Dec 07, 2007 11:13 am Post subject: |
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| Soshi_Mishiguri wrote: | | (see above). |
*shrugs* I guess we just have differing view points on developments of characters. In pen and papers I would probably not allow a build thats rank 1 in a game where characters were intended to be far higher. Part of this is in my mind at least the system is designed to have a "ballenced" build. where both effect of character and over all development(insight) are concerned. If nothing else, a character with 100(+45 cp) xp, that is rank 1 say (12,16,20 12 16 20, 20 xp on traits,(thats 116 so far) Iai at 5, thats 15 if you didnt start with it as a school, defense 3, figure 5 pts and 9 pts spent on advantages or another 2 ranks in skills ) Thats still an insight rank 1 if my math is right at about 147 or so insight.
Personaly, I would have any one at that school view them as something of an idiot. An idiot savant perhaps, that can do that one thing only pretty well, but they obvously havent shown any compitence really beyond that in the schools methods, and would expect they would be treated that way. _________________
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Soshi_Mishiguri

Joined: 05 Nov 2007 Posts: 794 Location: Michigan, USA
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Posted: Fri Dec 07, 2007 11:39 am Post subject: |
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So you would penalize a character for seeking one of the tenets of Bushido? Excellence? _________________ Small * Personal Mon * Very Mysterious * Shugenja * Ninja
Honor: 1.5
Glory: 1.5
Status: 1.0
"Why does such a lowly samurai have a personal mon?"
"With the Scorpion, you never know until it is too late..."
Description: http://wcls.informe.com/forum/message15813.html#15813 |
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Hiasoki_Yougan

Joined: 18 Oct 2007 Posts: 784
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Posted: Fri Dec 07, 2007 11:47 am Post subject: |
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| Soshi_Mishiguri wrote: | | So you would penalize a character for seeking one of the tenets of Bushido? Excellence? |
No, I would simply have there be effects of a completly one sideded systemic character that would require having similar issues in character. Such as perhaps neglecting other studies while in the dojo, ect.
No mater how you name it, the effects are the same, like wise, I could say it is haveing the negitive effects of a dark virtue, that you have focued all into your strenght in one field.
As i said. its merely differing character views *shrug* *withholds further comment as all attempts to express a perticular thought are comming out poorly atm* _________________
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Soshi_Mishiguri

Joined: 05 Nov 2007 Posts: 794 Location: Michigan, USA
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Posted: Fri Dec 07, 2007 11:54 am Post subject: |
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*nods* We can pick this conversation up another time, as I'm interested in why you feel that way. Personally, I have no problem with someone making, say, a duelist of some non-crane family that wants to be the best in the world. And I understand your point, there is a very fine line between Perfection and Excellence. Which are the two opposing virtues of light and darkness. _________________ Small * Personal Mon * Very Mysterious * Shugenja * Ninja
Honor: 1.5
Glory: 1.5
Status: 1.0
"Why does such a lowly samurai have a personal mon?"
"With the Scorpion, you never know until it is too late..."
Description: http://wcls.informe.com/forum/message15813.html#15813 |
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solrane
Joined: 05 Oct 2007 Posts: 398
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Posted: Fri Dec 07, 2007 11:58 am Post subject: |
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As much as debate is fine, this is not what this thread is for.
This is for posting ideas. We GM's/Game Co-ordinators/Design Team kinda have to read this. _________________ Former Gamemaster * Mortal * Not Dark Oracle of Spite
"What if God were one of us..."
Status: N/A
Honor: 0
Infamy: -11.0 |
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Kakita_Akane

Joined: 05 Nov 2007 Posts: 323 Location: England
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Posted: Sat Dec 08, 2007 11:33 am Post subject: |
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Just some more thoughts - feel free to ignore.
While I agree the delegation heads need to take more of the administrative burden (with power comes responsibility) thereby helping the GM's.. I wonder if there is a modification to what has been suggested.
Instead of being responsible for admin in their own delegation - they are responsible for a different delegation. This means if there are infiltrators (and please not too many... please) the Delegation Head does not know who they are. I also think that large Delegations should be paired with small delegations. Therefore someone with a large in game delegation and a lot of work, administers a smaller delegation and vice versa. These are just my thoughts, what do people think? _________________ Honour 3.5 * Glory 2 * Status 2
Crane Clan * Duellist * Beautiful * Heir of Kakita Furohito
Akane's speech will be in Green.
Akane's thoughts will be in Italics.
Servant - Honoka
Honoka's speech will be in Blue.
http://wcls.informe.com/forum/character-descriptions-dt39-75.html |
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Seiren Clan Yoriki

Joined: 16 Oct 2007 Posts: 1031 Location: Hobart, Australia
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Posted: Sat Dec 08, 2007 1:57 pm Post subject: |
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| solrane wrote: | As much as debate is fine, this is not what this thread is for.
This is for posting ideas. We GM's/Game Co-ordinators/Design Team kinda have to read this. |
I've already made my observation about combat in another thread (which I think Mishka has drooled over)
I do have another one for GM's.
As a GM you have access to all the dirty secrets of the players creations. I found it interesting how some players I conversed with knew Seiren was an Isawa Shuggie on a pilgramige....since I can only think of 3 players who new this OCC and 2 of those IC. And these players said they got the information from the GM's.
My point being that GM's have access to this character information. Maybe you should consider not discussing it to others in OCC because it does change how players will react to you in IC.
My secondary character if Seiren was killed was a Scorpion posing as a Mantis, but who was also infiltrating the Spider. Now I would have been very annoyed if that information had been known by others because only myself and GM's would have had access to that information. Players perception changes when you they have additional information about you.
Perhaps keep this in mind for next game. _________________ Benten's Blessing * Dangerous Beauty * Ronin * Shugenja * Yoriki to Bayushi Seigi
Status: 0.5
Glory: 0.6
Honor: 0.5 |
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solrane
Joined: 05 Oct 2007 Posts: 398
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Posted: Sat Dec 08, 2007 2:27 pm Post subject: |
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There was a point when this came up, as a matter of, who could identify knowledge. I pointed out there was someone who could, but, I did not say who, until it had already come up in discussion. Edit: I.E. Someone else had already told them.
How ever, I think we as GM's should move to a standpoint of, yes, someone can know, and not why it is possible for them to do so.
The other PC's will just have to wonder.
Also, people who have Know the School, but, I'm not sure if anyone had Know the School: Isawa Shugenja, this game. _________________ Former Gamemaster * Mortal * Not Dark Oracle of Spite
"What if God were one of us..."
Status: N/A
Honor: 0
Infamy: -11.0 |
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Evil_Bob Gamemaster

Joined: 05 Oct 2007 Posts: 977 Location: looking over your shoulder, also Texas
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Posted: Sat Dec 08, 2007 3:06 pm Post subject: |
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I'd just like to go on the record as not telling anybody Seiren's secerts. In the new game we will have a system in place to stop people from doing these sort of things and will be one of the jobs of the Coordinators. _________________ Ronin Gamemaster * El gato está en mis pantalones con queso
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Moshi_Kawatabake

Joined: 18 Oct 2007 Posts: 783
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Posted: Sat Dec 08, 2007 3:10 pm Post subject: |
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| solrane wrote: | There was a point when this came up, as a matter of, who could identify knowledge. I pointed out there was someone who could, but, I did not say who, until it had already come up in discussion. Edit: I.E. Someone else had already told them.
How ever, I think we as GM's should move to a standpoint of, yes, someone can know, and not why it is possible for them to do so.
The other PC's will just have to wonder.
Also, people who have Know the School, but, I'm not sure if anyone had Know the School: Isawa Shugenja, this game. |
Well if Kawatabake had seen her cast a spell and actually thought about it, he would have been a safe guess to catch the detail. But IC and OC I did not know. _________________ Moshi Kawatabake – Mantis Clan – Bushi – Steward - Phoenix don't like him - wears a daisho
Honor 2.4
Glory 1.7 (Infamy 2.7 with Phoenix in general, infamy 5.7 with some Phoenix)
Status 1
He is frequently seen in the company of a small furry black beast with blazing yellow eyes that looks like the mutated child of a monkey and a squirrel.
-- Fish -- Shell Fish -- Sea Greens -- Shark Meat -- from the sea -- |
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Kasuga_Natsumi

Joined: 11 Oct 2007 Posts: 1828 Location: Plymouth, WI
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Posted: Sat Dec 08, 2007 3:13 pm Post subject: |
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There was a lot of info leaked about a lot of things. I do not know what it was about me, because I was not asking to be given information, but everyone was giving me OOC information. People were coming to me and telling me OOC who the Spider players were before they knew I was a Spider. I was told that Seiren was an Isawa Shuggie on a pilgrimage. I was given a bunch of other info about an array of PCs/NPCs/Plots etc. that I really did not want or need to know. I am glad that there is going to be a position put in effect that works to limit this sort of thing. _________________ Kasuga Natsumi
Honor: 0.9 Glory: 2.7 Status 2.0
Tortoise Clan, Spider Clan Courtier *Dangerous Beauty*Benten's Blessing*Voice*Infiltrator*ITOW Game Coordinator*
*wears a stone pendant with the Phoenix mon on one side, the kanji of Fukurokujin on the other*
"Do not assume that I am incapable because I love... realize how dangerous I am because I love."
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Seiren Clan Yoriki

Joined: 16 Oct 2007 Posts: 1031 Location: Hobart, Australia
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Posted: Sat Dec 08, 2007 8:12 pm Post subject: |
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| Evil_Bob wrote: | | I'd just like to go on the record as not telling anybody Seiren's secerts. In the new game we will have a system in place to stop people from doing these sort of things and will be one of the jobs of the Coordinators. |
I'm not annoyed or blaming anyone and am not particulary interested in pointing fingers. I just thought it could be a valid point for future games. _________________ Benten's Blessing * Dangerous Beauty * Ronin * Shugenja * Yoriki to Bayushi Seigi
Status: 0.5
Glory: 0.6
Honor: 0.5 |
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Tsuruchi_Asumu Delegation Head/Emerald Magistrate

Joined: 06 Oct 2007 Posts: 1224 Location: Watching your every move.
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Posted: Sun Dec 09, 2007 5:12 am Post subject: |
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I highly embrace the idea of coordinators.
Due to the fact that this is a World Game? As in there are people in Europe and Australia playing as well as people with widely varied schedules.
Could the GM staff be expanded from -2- as that will become a chokepoint as far as scheduling is concerned for GM plot.
We saw this with the Pagodas. There was very good hand off and the Pagodas scenes only lasted at most 3 IC days (The day they were in and two more OOC time)
How could we affect positively the handling of such threads without 'timewarping' and 'retconning'?
One idea is more GMs that tag-team the big scene.
Another idea is slowing time of the entire game to accomidate.
Whenever a "Story Scene" occurs that has huge scheduling issues? HAve time slow down from 2 RL day to 1 Rokugani days to something even slower until the scene is over.
I think using -both- would be a great strategy.
I know I still had a thread from Day three going at the end of the game and was also talking in several scenes three days gone. Having time slow down to accomidate a big scene I am in or I am not in? I would rather see that than retcons Or people unable to play on certain days and retroactive play ocuring fater the scene is done.
Its day 13... we're alive on Day 13 but have been detained since Dat 11.
Now we want to RP in day 12 as well as thirteen. We don't want to be penalized for being ina GM run plot.
Any other ideas on this one?
1) More GMs than 2
2) Time Slowdowns for large GM run scenes. I won't be in a lot of them in this next one so I'll suck it up and have a four day long conversation with a monk or something. I think our playerbase is advanced and creative enough to deal with a time slowdown. _________________ Karma as well as shadows follow us all.
Glory 2.6
Honor 1.2
Status 5
*Mantis*Tsuruchi Bounty Hunter*Fleet*Emerald Magistrate* |
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Tsuruchi_Asumu Delegation Head/Emerald Magistrate

Joined: 06 Oct 2007 Posts: 1224 Location: Watching your every move.
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Posted: Sun Dec 09, 2007 5:20 am Post subject: |
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Grandfathering.
People from the old ggame will be coming over to the new.
It looks like they may be given more XP to advance their characters.
Would it be fair to advance the XP of starting players?
Would it be fair to advance Kharma point to those who's characters simply wouldn't fit in setting? _________________ Karma as well as shadows follow us all.
Glory 2.6
Honor 1.2
Status 5
*Mantis*Tsuruchi Bounty Hunter*Fleet*Emerald Magistrate* |
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